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Locations

Page history last edited by Nate 14 years, 10 months ago

Tall Pines Tavern --

Owned and operated by Gunter Haevers, one of Aldermen of Sealwatch.  Roughly resembling a viking longhouse feasting hall, this tall log building features a high-ceilinged common area with food and drink service.  Living space and staff areas occupy the back quarter of the building, and are two floors high.  Gunter and six trusted employees (a few of whom are extended family), live on site.  The top floor contains shared bunkhouse style lodging, three small private rooms, and a private suite with a view.  The Tall Pines doubles as the town meeting hall when the three Aldermen have monthly meetings to discuss Sealwatch business.

 

The Ruined House --

The top two floors of this decrepit house have been gutted and would require significant funds to repair.  Not even a front door or windows remain, and birds, squirrels, and raccoons have nested in the upper floors.  Below lie catacombs which were once owned by a criminal organization.  These dank halls are more liveable, but certainly not more "cheery."  A narrow passage from here runs half a mile to a secluded beach.  The question now is: what gets fixed first?

 

The Manor House and Secret Court --

Half-way around the island is a ruined manor house built by the long vanished Eladrin residents.  Most of the upper floors are badly damaged, but at least the local fauna has been cleared out, including nexting harpies and shadow bats.  Below the house is a secret court, built by Eladrin nobles who had sworn alegience to Lolth.  Someone had long since killed the inhabitants and damaged the statues, leaving behind angry ghosts, mummy protectors, and a frost-touched long sword.

 

The Ruined Mountain Town and Raider Cave --

Across an ancient stone bridge, and In the shadow of the island's tallest peak lies what remains of a town, so destroyed that only foundations remain.  Haunted by ghouls and wraiths, it is a place given over to the dead.  Huge cracks appear in the floor in some places, leading down to winding caverns and a cave bordered by ice-bound dead, a raider''s boat, and a carved stone chest frozen in the permenant ice-flow.  A deep lake leads out through a waterfall on one end of the cave and to a river out to the coast.  The corpse in the ice are likely coastal raiders, trapped in their hideout by the heavy ice, but as they are now chillborn zombies, no one may ever know for certain.

 

The Hidden Tomb --

Located dangerously close to the town of Sealwatch, beneath the wreckage of a goblin camp, is the entrance to a mysterious tomb.  Guarded by gnolls and a tentacled horror, a deep darkness lies below.  One of the first missing adventurers from Sealwatch returned from there, spreading delerious tales of tentacles in the dark, and enslaved adventurers.  But what secrets are these elaborate devices and traps protecting?  Perhaps the bodies of 5 adventurers from 300 years ago, the corpse of the lovelorn bard who sealed herself within to die, waiting for the return of the man she loved, and an Angel of Protection overlooking it all?

 

Frosthaven --

Both the name of the island itself, but also the name of a sprawling town which used to sit on the site where Croatan stands now.  Built by the original Eladrin settlers, they had a cordial, almost symbiotic relationship with the Selkie native to the island.  Traces of the earlier settlement were found as Croatan was expanded, which is what brought Avron the Gray and his men to the island decades ago.

 

The Shadowed Vault --

A temple to Selune built at the heart of the island by the Eladrin untold hundreds of years ago.  Bordering on the Feywild, it was a sacred place and protected mysterious secrets.  But sometime around 300 years ago, the balance in the cosmos changed, and the region fell to the Shadowdark.  Those who lived in the Shadowed Vault and the surrounding town either died or vanished.  When the pilgrims of the Raven Queen arrived 80 years ago, they reclaimed the ruins but could not live there.  They built a settlement within sight of the ruined temple and constructed pallisade walls around their home to keep out the unfaithful.  Outsiders have been cautioned about entering the ruins of the Vault.

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